@startuml
sprite $envira [48x48/16] {
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000003FFFFFFFFFFFFFFFFC6000000000000000000000000
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000000000FFFFFFFFFF7000DFFFFFFFFFFFF300000000000
000000000BFFFFFFFFFE1005FFFFFFFFFFFF700000000000
0000000006FFFFFFFFFF9000CFFFFFFFFFFFA00000000000
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00000000005FFFFFFFFFFF6002FFFFFFFFFFF00000000000
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000000000000DFFFFFFFFFFF9003FFFFFFFFF00000000000
0000000000003FFFFFFFFFFFF7007FFFFFFFE00000000000
00000000000006FFFFFFFFFFFF700BFFFFFFC00000000000
000000000000009FFFFFFFFFFFF801DFFFFFA00000000000
0000000000000008FFFFFFFFFFFFB12DFFFF800000000000
00000000000000007FFFFFFFFFFFFF82BFFF600000000000
000000000000000003DFFFFFFFFFFFFF99FF400000000000
00000000000000000007EFFFFFFFFFFFFFFF200000000000
0000000000000000000006CFFFFFFFFFFFDFB00000000000
000000000000000000000000468988642007FB0000000000
0000000000000000000000000000000000007FB000000000
00000000000000000000000000000000000007FB00000000
000000000000000000000000000000000000007FB0000000
0000000000000000000000000000000000000007FB000000
00000000000000000000000000000000000000007C700000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_ENVIRA(_alias) ENTITY(rectangle,black,envira,_alias,FA6 ENVIRA)
!define FA6_ENVIRA(_alias, _label) ENTITY(rectangle,black,envira,_label, _alias,FA6 ENVIRA)
!define FA6_ENVIRA(_alias, _label, _shape) ENTITY(_shape,black,envira,_label, _alias,FA6 ENVIRA)
!define FA6_ENVIRA(_alias, _label, _shape, _color) ENTITY(_shape,_color,envira,_label, _alias,FA6 ENVIRA)
skinparam folderBackgroundColor<<FA6 ENVIRA>> White
@enduml